AI Insights · Timothy · January 2023
Top 5 Educational Games in Oman Q4 2022 Performance
Discover how the top 5 educational games performed in Oman during Q4 2022, with insights on their weekly downloads, revenue, and active users.
During the fourth quarter of 2022, the top 5 educational games on a unified platform in Oman demonstrated varied performance trends. Here’s a detailed look at their weekly downloads, revenue, and active users.
Lingokids - Play and Learn by Monkimun Inc, saw a steady increase in weekly revenue, peaking at approximately $1.5K in mid-October and closing the year at $1.4K. Weekly downloads started at 1.5K in late September and gradually declined to around 618 by the end of December. The app's weekly active users fluctuated slightly, beginning at 4K and ending the quarter at 3.3K.
Buddy.ai: Early Learning Games from MyBuddy.ai experienced significant growth in weekly downloads, starting from 716 in late September, reaching a peak of 1.6K in mid-December, and dropping to 175 by the end of the year. Revenue showed a positive trend, peaking at $592 in early December. Active users increased from 806 in late September to a high of 2K in mid-December, before ending the year at 820.
TinyTap: Kids' Learning Games by TinyTap Ltd. had a varied performance. Weekly revenue peaked at $731 in late September but saw fluctuations throughout the quarter, ending at $120 in the last week of December. Downloads were relatively low, starting at 343 and dropping to 22 by the end of the year. Active users also decreased, beginning at 442 and closing the quarter at 102.
Lamsa - Kids Learning App from Lamsa FZ-LLC showed consistent weekly revenue, peaking at $203 in mid-December. Weekly downloads started at 354 in late September and ended at 225 by the end of December. Active users decreased from 2K in late September to 1.2K by the end of the quarter.
Reading Eggs - Learn to Read by Blake eLearning had a modest performance. Weekly revenue peaked at $250 in mid-October but generally remained below $200 for most of the quarter. Downloads were minimal, starting at 39 and dropping to 3 by the end of December. Active users also declined from 159 to 56 throughout the quarter.
For more detailed insights and data, visit Sensor Tower.